Game development studio — Shoreditch, London
We forge worlds worth losing yourself in.
InfernoRelicForge builds console, PC and mobile games from first prototype to launch day — engineering, art and live-ops under one roof in Hoxton Square.
Trusted across the industry
Shipped on every platform that matters
How we work
From concept to launch in four honest phases
No black boxes. You see the build every fortnight and own the source from day one.
Discovery & Prototype
A 3–4 week paid discovery sprint. We pin down the core loop, build a playable vertical slice and hand you a scoped production plan with a fixed budget.
Pre-production
Art bible, technical architecture and a tooling pipeline. We lock the pillars so nothing surprises the schedule once full production starts.
Production
Two-week sprints with playable builds every Friday. Engineering, art and design work in one shared backlog you can watch live.
Launch & Live-ops
Cert submission, day-one patch, and a 90-day post-launch support window for balancing, seasonal content and telemetry-driven fixes.
What we do
Full-stack game development
Six disciplines, one studio. Take the whole pipeline or drop us into your existing team.
Full Game Production
End-to-end development on Unreal 5 or Unity for console, PC and mobile. Fixed-scope milestones, source escrow, and you keep 100% of the IP.
6–24 month engagements · from £18,000/month
Gameplay Engineering
Netcode, physics, AI behaviour trees and performance profiling. We drop senior engineers into your codebase without breaking your velocity.
Embedded team · from £680/day per engineer
Art & Animation
Concept, 3D modelling, PBR texturing, rigging and mocap cleanup. Stylised or photoreal, delivered to your engine-ready spec.
Per-asset or retainer · from £2,400/character
Audio & Music
Adaptive soundscapes, Wwise/FMOD integration and original scores recorded at our Hoxton room. Middleware setup included.
Per-title bundles · from £6,500
Porting & Optimisation
Bring an existing title to Switch, mobile or new-gen consoles. Cert-ready builds, memory budgeting and frame-time tuning.
8–14 week projects · from £42,000
Live-ops & LiveOps Tooling
Seasonal content pipelines, remote config, A/B testing and telemetry dashboards to keep players coming back after launch.
Monthly retainer · from £9,200/month
Selected work
Games we helped ship
Tap any title to view it larger.
Voices
What studios and publishers say
“InfernoRelicForge took our stalled prototype and had a playable vertical slice in four weeks. The Friday builds meant we never once wondered where our money went.”
“Their engineers untangled our netcode two months before a console cert deadline. We passed first submission — that has honestly never happened to us before.”
“The art team nailed our stylised look on the first pass. Rigged, engine-ready, and delivered ahead of schedule. We've kept them on retainer since.”
“We handed off a PC title and they shipped a rock-solid Switch port in eleven weeks. Steady 30fps and under memory budget. Exactly what they quoted.”
Start a project
Tell us what you're building
Pitch, prototype or a team that needs reinforcements — we reply within one working day.
- Phone
- +44 20 7359 8345
- [email protected]
- Studio
- 58 Hoxton Square, Shoreditch, London N1 6PB
- Hours
- Mon–Fri, 9:30–18:00 GMT