Game development studio — Shoreditch, London

We forge worlds worth losing yourself in.

InfernoRelicForge builds console, PC and mobile games from first prototype to launch day — engineering, art and live-ops under one roof in Hoxton Square.

Trusted across the industry

Shipped on every platform that matters

PlayStation 5
Xbox Series X|S
Nintendo Switch
Steam / PC
iOS & Android
Unreal Engine 5

How we work

From concept to launch in four honest phases

No black boxes. You see the build every fortnight and own the source from day one.

01

Discovery & Prototype

A 3–4 week paid discovery sprint. We pin down the core loop, build a playable vertical slice and hand you a scoped production plan with a fixed budget.

02

Pre-production

Art bible, technical architecture and a tooling pipeline. We lock the pillars so nothing surprises the schedule once full production starts.

03

Production

Two-week sprints with playable builds every Friday. Engineering, art and design work in one shared backlog you can watch live.

04

Launch & Live-ops

Cert submission, day-one patch, and a 90-day post-launch support window for balancing, seasonal content and telemetry-driven fixes.

What we do

Full-stack game development

Six disciplines, one studio. Take the whole pipeline or drop us into your existing team.

Full Game Production

End-to-end development on Unreal 5 or Unity for console, PC and mobile. Fixed-scope milestones, source escrow, and you keep 100% of the IP.

6–24 month engagements · from £18,000/month

Gameplay Engineering

Netcode, physics, AI behaviour trees and performance profiling. We drop senior engineers into your codebase without breaking your velocity.

Embedded team · from £680/day per engineer

Art & Animation

Concept, 3D modelling, PBR texturing, rigging and mocap cleanup. Stylised or photoreal, delivered to your engine-ready spec.

Per-asset or retainer · from £2,400/character

Audio & Music

Adaptive soundscapes, Wwise/FMOD integration and original scores recorded at our Hoxton room. Middleware setup included.

Per-title bundles · from £6,500

Porting & Optimisation

Bring an existing title to Switch, mobile or new-gen consoles. Cert-ready builds, memory budgeting and frame-time tuning.

8–14 week projects · from £42,000

Live-ops & LiveOps Tooling

Seasonal content pipelines, remote config, A/B testing and telemetry dashboards to keep players coming back after launch.

Monthly retainer · from £9,200/month

Selected work

Games we helped ship

Tap any title to view it larger.

Voices

What studios and publishers say

“InfernoRelicForge took our stalled prototype and had a playable vertical slice in four weeks. The Friday builds meant we never once wondered where our money went.”
Marcus D. — Executive Producer, Camden
“Their engineers untangled our netcode two months before a console cert deadline. We passed first submission — that has honestly never happened to us before.”
Priya S. — Studio Head, Bristol
“The art team nailed our stylised look on the first pass. Rigged, engine-ready, and delivered ahead of schedule. We've kept them on retainer since.”
Tom R. — Art Director, Manchester
“We handed off a PC title and they shipped a rock-solid Switch port in eleven weeks. Steady 30fps and under memory budget. Exactly what they quoted.”
Lena K. — Publishing Lead, Berlin

Start a project

Tell us what you're building

Pitch, prototype or a team that needs reinforcements — we reply within one working day.

Studio
58 Hoxton Square, Shoreditch, London N1 6PB
Hours
Mon–Fri, 9:30–18:00 GMT